2D Platformer Demo Vita: Difference between revisions

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|title=2D Platformer Demo
|title=2D Platformer Demo
|image=2dplatformerdemovita.png
|image=2dplatformerdemovita.png
|description=This is the 2D Platformer Template (KinematicBody) for the Godot Engine ported to PS Vita.
|description=Port of a 2D platformer template (KinematicBody) for the Godot Engine.
|author=ParallelProductions
|author=ParallelProductions
|lastupdated=2023/02/04
|lastupdated=2023/02/04
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|source=https://github.com/ParallelProductions/Godot-2D-Platformer-Vita
|source=https://github.com/ParallelProductions/Godot-2D-Platformer-Vita
}}
}}
This '''2D platformer''' demo with pixel art graphics and sound has been ported to the Vita. It provides a practical example of coding characters and physics-based objects within a real game context. The demo is relatively complete, with various features such as jumping, walking on slopes, firing bullets, interacting with enemies, and more. It includes a closed level, and the player is invincible, while enemies are not.
This is an unofficial port of the 2D Platformer Demo/Template (KinematicBody) for the Godot Engine.  


Most of the demo's content can be found in the Level.tscn scene, which can be accessed from the default Game.tscn scene or by double-clicking on Level.tscn in the src/Level/ directory. The demo's GDScript files contain a lot of comments explaining how each class works and are recommended to be opened in the editor.
It provides a practical example of coding characters and physics-based objects within a real game context. The demo is relatively complete, with various features such as jumping, walking on slopes, firing bullets, interacting with enemies, and more. It includes a closed level, and the player is invincible, while enemies are not.


The demo features a side-scrolling player controller using KinematicBody2D, allowing players to walk on and snap to slopes, shoot while jumping, interact with crawling enemies that change direction when they encounter an obstacle, and navigate within the level's bounds with a camera. Additionally, the demo supports keyboard and gamepad controls, platforms that can move in any direction, a gun that shoots bullets with rigid body physics, collectible coins, a pause function, a pause menu, and pixel art visuals with sound effects and music.
This original demo can be accessed on the Godot Engine asset library at [https://godotengine.org/asset-library/asset/120 here].
 
This demo can be accessed on the Godot Engine asset library at https://godotengine.org/asset-library/asset/120 and uses GDScript as its programming language and GLES 2 as its renderer.


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/2dplatformerdemovita-01.png
https://dlhb.gamebrew.org/vitahomebrews/2dplatformerdemovita3.png
https://dlhb.gamebrew.org/vitahomebrews/2dplatformerdemovita-02.png


==Changelog==
https://dlhb.gamebrew.org/vitahomebrews/2dplatformerdemovita4.png
'''(v.1.0)'''
* First Release.


== External links ==
== External links ==
* Github - https://github.com/ParallelProductions/Godot-2D-Platformer-Vita
* GitHub - https://github.com/ParallelProductions/Godot-2D-Platformer-Vita

Latest revision as of 12:59, 24 March 2023

2D Platformer Demo
2dplatformerdemovita.png
General
AuthorParallelProductions
TypeDemos
Version1.0
LicenseMixed
Last Updated2023/02/04
Links
Download
Website
Source

This is an unofficial port of the 2D Platformer Demo/Template (KinematicBody) for the Godot Engine.

It provides a practical example of coding characters and physics-based objects within a real game context. The demo is relatively complete, with various features such as jumping, walking on slopes, firing bullets, interacting with enemies, and more. It includes a closed level, and the player is invincible, while enemies are not.

This original demo can be accessed on the Godot Engine asset library at here.

Screenshots

2dplatformerdemovita3.png

2dplatformerdemovita4.png

External links

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