Quake Wii: Difference between revisions

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|source=https://github.com/niuus/Quake-Wii-GX
|source=https://github.com/niuus/Quake-Wii-GX
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https://wiibrew.org/wiki/Quake_Wii
A branch of Eluan's [[Quakegx Wii]] port.
 
== Merging with QuakeGX ==
Eluan has begun work on merging version 0.08 into the main branch of QuakeGX. From there we can properly code in new features. As I'm not much good at Wii coding (all I'm really doing is patching stuff in), Eluan will be able to help big time. So hopefully this page will no longer be needed soon.
 
==Installation==
Extract the downloaded file into the Apps folder in the root of your SD card.
 
If you don't own the full version, the shareware version with PAK0.PAK is also available for download here (Quake_shareware.zip). If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.
 
Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to "/apps/quake/ID1" on your SD card.
 
You're now ready to open the game on The Homebrew Channel menu.
 
You can optionally install the Channel forwarder for your Wii System Menu (QuakeGXWii_Channel_Forwarder.wad, MD5: DC2BA822A20D9E813D0F37C2AD77F66F) with your preferred WAD manager. It points to "/apps/quake" on your SD card.


==Screenshots==
==Media==
==Media==
<youtube>MX6UbmGopSM</youtube>
<youtube>xTSa5NsHxJI</youtube>
 
== Release Notes ==
'''Piko GX 0.09'''
 
*MP3 support, place the tracks for Quake, or any MP3s you want, into "/apps/quake/music", then name them sequentially, so track one would be "1.mp3", and so on. Quake only had 10 tracks, so you'll never hear "11.mp3".
*Using Q1Rev sound driver, it uses asnd, which is cleaner.
 
'''Piko GX 0.08'''
*Initial USB Keyboard support. (Note: Some keyboards will cause QuakeWii to hang on start up, if you are stuck at a black screen when you start, unplug your keyboard.)
*The OSK keyboards repeat delay is now a cvar, you can change it in the configuration file, a menu entry will come soon. Default delay is 0.25 seconds.
 
'''Piko GX 0.07'''
*The player skins will be set to the ranger's default skin, until I can get player colors working correctly.
*Bug fixes.
 
'''Piko GX 0.06'''
*Gamecube controller enabled, no default bindings.
*Classic controller enabled, no default bindings.
*Improved controller input detection.
*Configurations will be saved.
*Input code clean up.
*Bug fixes.
 
'''Piko GX 0.05'''
*Fixed compatibility bugs with libogc 1.7.*.
*TCP Client enabled, thanks Q1Rev.
*Better nunchuk controls.
*Shouldn't need nunchuk reattached to be detected.
*Removed old file system access methods.
*Bug fixes.
 
==External links==
* Github - https://github.com/niuus/Quake-Wii-GX
* Wiibrew - https://wiibrew.org/wiki/Quake_Wii

Revision as of 03:31, 31 July 2022

Quake Wii
File:Quakewii.jpg
General
AuthorPiko, niuus
TypeGame engine
Versionwip
LicenseMixed
Last Updated2022/04/27
Links
Download
Website
Source

A branch of Eluan's Quakegx Wii port.

Merging with QuakeGX

Eluan has begun work on merging version 0.08 into the main branch of QuakeGX. From there we can properly code in new features. As I'm not much good at Wii coding (all I'm really doing is patching stuff in), Eluan will be able to help big time. So hopefully this page will no longer be needed soon.

Installation

Extract the downloaded file into the Apps folder in the root of your SD card.

If you don't own the full version, the shareware version with PAK0.PAK is also available for download here (Quake_shareware.zip). If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.

Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to "/apps/quake/ID1" on your SD card.

You're now ready to open the game on The Homebrew Channel menu.

You can optionally install the Channel forwarder for your Wii System Menu (QuakeGXWii_Channel_Forwarder.wad, MD5: DC2BA822A20D9E813D0F37C2AD77F66F) with your preferred WAD manager. It points to "/apps/quake" on your SD card.

Media

Release Notes

Piko GX 0.09

  • MP3 support, place the tracks for Quake, or any MP3s you want, into "/apps/quake/music", then name them sequentially, so track one would be "1.mp3", and so on. Quake only had 10 tracks, so you'll never hear "11.mp3".
  • Using Q1Rev sound driver, it uses asnd, which is cleaner.

Piko GX 0.08

  • Initial USB Keyboard support. (Note: Some keyboards will cause QuakeWii to hang on start up, if you are stuck at a black screen when you start, unplug your keyboard.)
  • The OSK keyboards repeat delay is now a cvar, you can change it in the configuration file, a menu entry will come soon. Default delay is 0.25 seconds.

Piko GX 0.07

  • The player skins will be set to the ranger's default skin, until I can get player colors working correctly.
  • Bug fixes.

Piko GX 0.06

  • Gamecube controller enabled, no default bindings.
  • Classic controller enabled, no default bindings.
  • Improved controller input detection.
  • Configurations will be saved.
  • Input code clean up.
  • Bug fixes.

Piko GX 0.05

  • Fixed compatibility bugs with libogc 1.7.*.
  • TCP Client enabled, thanks Q1Rev.
  • Better nunchuk controls.
  • Shouldn't need nunchuk reattached to be detected.
  • Removed old file system access methods.
  • Bug fixes.

External links

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