Alien Puzzle: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Alien Puzzle
|title=Alien Puzzle
| image       = [[File:Alienpuzzleds.png]]
|image=alienpuzzle.png
| type       = Puzzle
|description=Alien puzzle game.
| version     = August2009
|author=GEMISIS, PrinceGohan
| licence    = Mixed
|lastupdated=2009/08/21
| author      = GEMISIS, PrinceGohan
|type=Puzzle
| website     = http://www.neoflash.com/forum/index.php/topic,5731.0.html
|version=2009
| download    = Media:Alienpuzzleds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/alienpuzzle.7z
}}  
|website=http://www.neoflash.com/forum/index.php/topic,5731.0.html
}}
Alien Puzzle is a DS homebrew puzzle game. The goal is to get as many points as possible and get to the finish.


It is an alien puzzle game, the goal is to get as many points as possible and get to the finish.
It was submitted to the NEO Summer Coding Compo 2009 (NDS Game).  


It was submitted to the NEO Summer Coding Compo 2009, ranked 5th under Game section.  
==Installation==
Download and extract file.


==Installation==
Copy the data folder to the root directory of the card.
#Download and extract file
#Copy the data folder to the root directory of the card


==User guide==
==User guide==
The alien would keep moving.
===Gameplay===
Guide an alien, that does does not stop moving, to the finish and get as many points as possible:
* Brown fossils - These give you points.
* Bombs - The white bomb sprites, these will kill you.
* Blue Polygons - These are teleporters. The one with the F is the end of level teleporter, the other two you can use to move. Only one actually works, and you have to figure out which one.


'''Points:''' the brown fossils, these give you points
===Customize Level===
 
Put the corresponding numbers in the corresponding area and then save it to a .txt file in data/pgg/custom/levels/ and it will appear in the file browser.  
'''Bombs:''' the white bomb sprites, these will kill you
 
'''Blue Polygons:''' these are teleporters, the one with the F is the end of level teleporter, the other two you can use to move. But only one works, and you have to figure out which one.


===Customize Level===
You can use notepad to make the levels (and maybe other text editors).
Put the corresponding numbers in the corresponding area and then save it to a .txt file in data/pgg/custom/levels and it will appear in the file browser.  You can use notepad to make the levels, and maybe other text editors (haven't tried any others).  Picture those numbers as the DS screen, with each number represent an 16X16 spot on the screen.  The definition of each number is below.


'''Level Format'''
Picture those numbers as the DS screen, with each number represent an 16X16 spot on the screen. The definition of each number is below.


Example(Included with the game):
  [Level Format]
  pgg.txt:
  0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0
  0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0
  0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Line 47: Line 47:
  1 0 0 0 0 1 0 2 2 2 1 0 0 0 0 0
  1 0 0 0 0 1 0 2 2 2 1 0 0 0 0 0
  1 0 0 0 0 0 1 1 1 1 1 3 3 1 2 0
  1 0 0 0 0 0 1 1 1 1 1 3 3 1 2 0
The example is included with the game (pgg.txt).


Number Definitions:
Number Definitions:
*'''1''' represents the player's starting position
* 1 represents the player's starting position (Limit per level: 1)
Limit per level: 1
* 0's represents blank spots (Limit per level: none)
*'''0's''' represent blank spots
* 1's represents walls (Limit per level: 60)
Limit per level: none
* 2's represents points (Limit per level: 60)
*'''1's''' represent walls
* 3's represents bombs (Limit per level: 60)
Limit per level: 60
* a 4 represents the 1st portal (Limit per level: 1)
*'''2's''' represent points
* a 5 represents the 2nd portal (Limit per level: 1)
Limit per level: 60
* a 32 represents the end of level teleporter (Limit per level: 1)
*'''3's''' represent bombs
Limit per level: 60
*'''a 4''' represents the 1st portal
Limit per level: 1
*'''a 5''' represents the 2nd portal
Limit per level: 1
*'''a 32''' represents the end of level teleporter
Limit per level: 1


==Controls==
==Controls==
D-pad - move
D-Pad - Move
 
Play - Load default levels


Play - load the default levels
Start -Load custom levels from the data/pgg/custom/levels folder


Start - load custom levels from the data/pgg/custom/levels folder
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/alienpuzzle2.png
https://dlhb.gamebrew.org/dshomebrew/alienpuzzle3.png
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "Alien Puzzle";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/alienpuzzle.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==External links==
* NeoFlash - http://www.neoflash.com/forum/index.php/topic,5731.0.html


==Changelog==
[[Category:Puzzle Games on DS]]
[[Category:Homebrew applications]]
[[Category:NEO Summer Coding Compo 2009]]

Latest revision as of 08:29, 31 May 2024

Alien Puzzle
Alienpuzzle.png
General
AuthorGEMISIS, PrinceGohan
TypePuzzle
Version2009
LicenseMixed
Last Updated2009/08/21
Links
Download
Website

Alien Puzzle is a DS homebrew puzzle game. The goal is to get as many points as possible and get to the finish.

It was submitted to the NEO Summer Coding Compo 2009 (NDS Game).

Installation

Download and extract file.

Copy the data folder to the root directory of the card.

User guide

Gameplay

Guide an alien, that does does not stop moving, to the finish and get as many points as possible:

  • Brown fossils - These give you points.
  • Bombs - The white bomb sprites, these will kill you.
  • Blue Polygons - These are teleporters. The one with the F is the end of level teleporter, the other two you can use to move. Only one actually works, and you have to figure out which one.

Customize Level

Put the corresponding numbers in the corresponding area and then save it to a .txt file in data/pgg/custom/levels/ and it will appear in the file browser.

You can use notepad to make the levels (and maybe other text editors).

Picture those numbers as the DS screen, with each number represent an 16X16 spot on the screen. The definition of each number is below.

[Level Format]
0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 0 0 0 0 0 0 0 0 0 0 1 2 0
1 0 3 1 0 0 1 1 1 1 1 0 0 1 2 0
1 32 0 2 1 1 0 2 2 2 0 0 0 1 2 0
1 0 0 0 1 1 2 0 0 0 0 0 0 1 2 0
1 0 0 0 1 1 2 0 4 0 0 0 0 1 0 0
1 2 5 1 0 1 2 0 0 0 0 0 0 1 2 0
1 1 1 0 0 1 2 0 2 2 1 0 0 1 2 0
1 0 0 0 0 1 2 0 0 2 1 0 0 1 2 0
1 0 0 0 0 1 0 2 2 2 1 0 0 0 0 0
1 0 0 0 0 0 1 1 1 1 1 3 3 1 2 0

The example is included with the game (pgg.txt).

Number Definitions:

  • 1 represents the player's starting position (Limit per level: 1)
  • 0's represents blank spots (Limit per level: none)
  • 1's represents walls (Limit per level: 60)
  • 2's represents points (Limit per level: 60)
  • 3's represents bombs (Limit per level: 60)
  • a 4 represents the 1st portal (Limit per level: 1)
  • a 5 represents the 2nd portal (Limit per level: 1)
  • a 32 represents the end of level teleporter (Limit per level: 1)

Controls

D-Pad - Move

Play - Load default levels

Start -Load custom levels from the data/pgg/custom/levels folder

Screenshots

alienpuzzle2.pngalienpuzzle3.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

External links

Advertising: