RaptorDS: Difference between revisions

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|description=Raptor: Call of the Shadows port from reversed-engineered source code for DS/DSi.
|description=Raptor: Call of the Shadows port from reversed-engineered source code for DS/DSi.
|author=RetroGamer02
|author=RetroGamer02
|lastupdated=2024/03/16
|lastupdated=2024/05/28
|type=Shooter
|type=Shooter
|version=1.0.6
|version=1.0.9
|license=GPL-2.0
|license=GPL-2.0
|download=https://github.com/RetroGamer02/raptor-consoles/releases
|download=https://github.com/RetroGamer02/raptor-consoles/releases
|website=https://gbatemp.net/threads/raptor-call-of-the-shadows-nds.635572/
|website=https://gbatemp.net/threads/raptor-call-of-the-shadows-nds.635572/
|source=https://github.com/RetroGamer02/raptor-consoles/tree/nds
|source=https://github.com/RetroGamer02/raptor-consoles/tree/multi-sys-sdl1
}}
}}
<!--raptords.7z-->
RaptorDS is a port of [https://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows Raptor: Call of the Shadows] developed by Cygnus Studios and published by Apogee Software in 1994.
RaptorDS is a port of [https://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows Raptor: Call of the Shadows] developed by Cygnus Studios and published by Apogee Software in 1994.


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==Compatibility==
==Compatibility==
Runs on NDS and DSi (music was disabled on the NDS).
Runs on NDS and DSi.


==Changelog==
==Changelog==
'''Update 8 (v1.0.9)'''
* RaptorDS Fixed DSi loading issues please accept my apologizes if you tried the last build on DSi and it did not work.
'''Update 7 (v1.0.8)'''
* Changes to NDS SDL including using blocksds to compile the lib.
* New compiler flags that help performance and finding a good balance between speed and audio quality.
'''Update 6 (v1.0.7)'''
* At last music on the original NDS.
* Raptor NDS: Low quality music for original NDS. Uses BlocksDS now instead of DevkitPro along with other small changes. Compiling with Devkitpro is still an option.
'''Update 5'''
'''Update 5'''
*Yet another speed up.
*Yet another speed up.
Line 89: Line 98:


==External links==
==External links==
* GitHub - https://github.com/RetroGamer02/raptor-consoles/tree/nds
* GitHub - https://github.com/RetroGamer02/raptor-consoles/tree/multi-sys-sdl1
* GBAtemp - https://gbatemp.net/threads/raptor-call-of-the-shadows-nds.635572/
* GBAtemp - https://gbatemp.net/threads/raptor-call-of-the-shadows-nds.635572/


[[Category:DS homebrew games]]
[[Category:Shooter Games on DS]]
[[Category:Homebrew shooter games on DS]]

Latest revision as of 04:35, 28 May 2024

RaptorDS
Raptords.png
General
AuthorRetroGamer02
TypeShooter
Version1.0.9
LicenseGPL-2.0
Last Updated2024/05/28
Links
Download
Website
Source

RaptorDS is a port of Raptor: Call of the Shadows developed by Cygnus Studios and published by Apogee Software in 1994.

Based on the reverse-engineered codebase from Raptor Call Of The Shadows by nukeykt, skynettx, and wel97459.

Installation

The shareware is included. You can also use the original assets (GLB files) if you own the full version. Note that only the DOS version v1.2 is compatible.

To install, copy the RaptorDS.nds to your SD Card.

For the full version, copy the following files to the /nds/Raptor directory:

  • FILE0002.GLB
  • FILE0003.GLB
  • FILE0004.GLB

User guide

"Your engine's turbines roar as you scream out of the sky. Startled troops look up just in time to see your wing cannons blaze. You feel the plane buck slightly as your missiles streak towards their targets. A flash in the distance tells you that they have done their job and so have you.

The Mega-Corps pay well, for those good enough to survive. They call you into the shadows with dreams of wealth, and you answer, the only way you know how."

Raptor: Call of the Shadows is a 2D vertical scrolling shoot 'em up single player game, set in a futuristic world, where you assume the role of a mercenary flying the high-tech Raptor. Your main task will be undertaking interplanetary missions to take down MegaCorp's top competitors.

Game manual on Steam.

Configuration

For most options 0 is off and 1 is on.

To Enable Sound Blaster Music on DSi set Music Card to 5. Warning its a bit slow.

Cheat

Having trouble in your game? Try pressing Start and Y at the same time while in game. Warning this will erase your current score/cash.

Screenshots

raptords.pngraptords2.png

raptords3.pngraptords4.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Media

RaptorDSi Port WIP (RetroGamer02)

Compatibility

Runs on NDS and DSi.

Changelog

Update 8 (v1.0.9)

  • RaptorDS Fixed DSi loading issues please accept my apologizes if you tried the last build on DSi and it did not work.

Update 7 (v1.0.8)

  • Changes to NDS SDL including using blocksds to compile the lib.
  • New compiler flags that help performance and finding a good balance between speed and audio quality.

Update 6 (v1.0.7)

  • At last music on the original NDS.
  • Raptor NDS: Low quality music for original NDS. Uses BlocksDS now instead of DevkitPro along with other small changes. Compiling with Devkitpro is still an option.

Update 5

  • Yet another speed up.

Update 4

  • More Speed Improvements.

Update 3

  • Speed Improvements.

Update 2

  • Music is now enabled on DSi.

Update

  • Height is now croped instead of scaled. Looks considerably better.

Credits

  • Special thanks to nukeykt and wel97459 for their great work on the reconstructed source code.
  • Big thanks to Scott Host for his great support.
  • Also many thanks to schellingb for the great TinySoundFont library and to all contributors from the chocolate-doom project for the awesome libtextscreen.
  • Furthermore, many thanks to Tim Brechbill for the TimGM6mb soundfont.

External links

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