QBX: Difference between revisions

From GameBrew
No edit summary
No edit summary
(One intermediate revision by the same user not shown)
Line 6: Line 6:
| licence    = Mixed
| licence    = Mixed
| author      = Didou
| author      = Didou
| website    = http://francois.pessaux.neuf.fr/
| website    = https://web.archive.org/web/20080713030038/http://francois.pessaux.neuf.fr/creations.html
| download    = Media:QBX10.zip
| download    = Media:QBX10.zip
| source      =  
| source      =  
}}
}}


QBX is a thinking game in which players controls cubes to solve puzzles. It proposes 4 game durations: Endless, 5 minutes, 10 minutes and 15 minutes. They can be selected from the welcome screen.
QBX is a thinking game for the NDS which involves solving 3D cube puzzles. Similar to Tetris but instead of a 2D playing field, puzzle pieces are in 3D and descend on a 3D cube.


It was submitted in the Neo Summer Coding contest 2006.
It was submitted in the [https://www.neoflash.com/forum/index.php?topic=2863.0 NEO Summer Coding contest 2006].


==Features==
==Features==
*4 game modes
* 4 game modes.
*recorded scores
* Recorded scores.


==Objectives==
==User guide==
The aim is to make lines in a 3D cube 5x5x5-sized.
The goal is to make lines in a 5x5x5 3D cube.


==User guide==
Shapes will be submitted one by one. Each shape comes from above and can only be translated forward/backward and left/right.The cube, can only be rotated around its 3 axis.
Shapes will be submitted one by one. Each shape comes from above and can only be translated forward/backward and left/right.The cube, can only be rotated around its 3 axis.


Line 28: Line 27:


Any line made of 5 little cubes will then disappear.
Any line made of 5 little cubes will then disappear.
You can choose between 4 game modes (time limit settings): Endless, 5 minutes, 10 minutes and 15 minutes. They can be selected from the welcome screen.


==Controls==
==Controls==
D-Pad and A/X/Y/B - move the shapes and rotate the cube (can be configured)
D-Pad or A/X/Y/B - Move shape, Rotate cube (can be configured)
 
Select - Drop shape


The bottom screen proposes 5 big buttons, from left to right:
L/R - Navigate between scores tables of various game modes
#Drop the shape (like the SELECT button)
#Zoom in
#Reset the zoom
#Zoom out
#Drop the shape (designed for left-handed/right-handed)


You can navigate between the scores tables of the various game modes pressing the 2 upper arrow-shaped orange buttons or the R and L buttons.
'''Touchscreen:''' (buttons from left to right)
 
Button 1 - Drop shape
 
Button 2 - Zoom in
 
Button 3 - Reset the zoom
 
Button 4 - Zoom out
 
Button 5 - Drop the shape (designed for left-handed/right-handed)
 
Upper arrow buttons (in orange) - Navigate between scores tables of various game modes


==Changelog==
==Changelog==
'''11 August 2006 Version 1.0'''
'''11 August 2006 Version 1.0'''
*New additional sounds.
* New additional sounds.
*Bug fix in the highscores saves.
* Bug fix in the highscores saves.
*Handwritting recognition for all the letters.
* Handwritting recognition for all the letters.
*Player's name in highscores.
* Player's name in highscores.
*Input "black board" now has the graffiti for the 'w' letter (that was previously missing).
* Input "black board" now has the graffiti for the 'w' letter (that was previously missing).
'''04 August 2006 Fourth version'''
'''04 August 2006 Fourth version'''
*New sounds.
* New sounds.
*Names in scores with the handwriting recognition system (partially, currently only letters from 'a' to 'g').
* Names in scores with the handwriting recognition system (partially, currently only letters from 'a' to 'g').
*Various bug fixes.
* Various bug fixes.
*Documentation.
* Documentation.
'''15 July 2006 Third release'''
'''15 July 2006 Third release'''
*Changed again some ugly textures.
* Changed again some ugly textures.
*Add randomizer init at startup.
* Add randomizer init at startup.
*Changes in the scoring system.
* Changes in the scoring system.
*Changed fonts digits.
* Changed fonts digits.
*Added a few animation for hibernation screen.
* Added a few animation for hibernation screen.
*SELECT button bound to "drop shape".
* SELECT button bound to "drop shape".
*Added a smiley showing score rank (in case of highscore ;)).
* Added a smiley showing score rank (in case of highscore ;)).
*Sounds ... (may be not final).
* Sounds ... (may be not final).
'''12 July 2006 Second release'''
'''12 July 2006 Second release'''
*Update for compatibility with M3 who had screens flipped.
* Update for compatibility with M3 who had screens flipped.
*Changed some ugly textures.
* Changed some ugly textures.
*A few animations added.
* A few animations added.
'''08 July 2006 First release'''
'''08 July 2006 First release'''
*No sound yet.
* No sound yet.
 


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 13:48, 20 June 2021

QBX
File:Qbxds.jpg
General
Author(s)Didou
TypePuzzle
Version1.0
LicenceMixed
Links
[Media:QBX10.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


QBX is a thinking game for the NDS which involves solving 3D cube puzzles. Similar to Tetris but instead of a 2D playing field, puzzle pieces are in 3D and descend on a 3D cube.

It was submitted in the NEO Summer Coding contest 2006.

Features

  • 4 game modes.
  • Recorded scores.

User guide

The goal is to make lines in a 5x5x5 3D cube.

Shapes will be submitted one by one. Each shape comes from above and can only be translated forward/backward and left/right.The cube, can only be rotated around its 3 axis.

The shape does not fall automatically. Hence, you have time to place it. Then you chose when you want it to fall. Then, it will go down in one shot.You have to move the shape and rotate the cube in order to make the shape going inside the cube to make lines.

Any line made of 5 little cubes will then disappear.

You can choose between 4 game modes (time limit settings): Endless, 5 minutes, 10 minutes and 15 minutes. They can be selected from the welcome screen.

Controls

D-Pad or A/X/Y/B - Move shape, Rotate cube (can be configured)

Select - Drop shape

L/R - Navigate between scores tables of various game modes

Touchscreen: (buttons from left to right)

Button 1 - Drop shape

Button 2 - Zoom in

Button 3 - Reset the zoom

Button 4 - Zoom out

Button 5 - Drop the shape (designed for left-handed/right-handed)

Upper arrow buttons (in orange) - Navigate between scores tables of various game modes

Changelog

11 August 2006 Version 1.0

  • New additional sounds.
  • Bug fix in the highscores saves.
  • Handwritting recognition for all the letters.
  • Player's name in highscores.
  • Input "black board" now has the graffiti for the 'w' letter (that was previously missing).

04 August 2006 Fourth version

  • New sounds.
  • Names in scores with the handwriting recognition system (partially, currently only letters from 'a' to 'g').
  • Various bug fixes.
  • Documentation.

15 July 2006 Third release

  • Changed again some ugly textures.
  • Add randomizer init at startup.
  • Changes in the scoring system.
  • Changed fonts digits.
  • Added a few animation for hibernation screen.
  • SELECT button bound to "drop shape".
  • Added a smiley showing score rank (in case of highscore ;)).
  • Sounds ... (may be not final).

12 July 2006 Second release

  • Update for compatibility with M3 who had screens flipped.
  • Changed some ugly textures.
  • A few animations added.

08 July 2006 First release

  • No sound yet.


Advertising: