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SDCafiine WUPS | |
---|---|
General | |
Author | Maschell |
Type | Plugins |
Version | 0.1.3 |
License | Mixed |
Last Updated | 2023/07/22 |
Links | |
Download | |
Website | |
Source | |
With SDCaffine you can load custom content from an external source (SD) and thus use game mod on the Wii U.
In action, every time a file is accessed on the Wii U, SDCafiine examines whether a modified version of that file is available on the SD card. If it finds a modified counterpart, it redirects the file operations to utilize this version.
Features
- On the fly file replacing of game files.
- Support for replacing files from downloadable content.
- Supports loading files from SD.
- Support for multiple modpacks for as single game.
Installation
Requires the ContentRedirectionModule to be loaded.
Download the latest release.
Copy sdcafiine.wps
into sd:/wiiu/environments/aroma/plugins
.
Requires the WiiUPluginLoaderBackend in sd:/wiiu/environments/aroma/modules
.
Requires the ContentRedirectionModule in sd:/wiiu/environments/aroma/modules
.
User guide
Configuration
Configure the plugin through the menu (L+D-Pad Down+Minus). Available options include:
- Settings:
- Enable SDCafiine:
- Globally enables or disables SDCafiine. Restart the game to apply changes.
- Enable SDCafiine:
- Advanced Settings:
- Auto apply the modpack if only one exists:
- Skips modpack selection if only one is available. Press X during "Preparing modpack" to launch the game without mods.
- Skip "Preparing modpack..." screen:
- Skips the "Preparing modpack..." screen during auto boot into a single modpack. Disable to run the game without mods.
- Auto apply the modpack if only one exists:
Installing mods
Copy the files to the SD card, the structure is as follows (with "root:/" corresponding to the SD card root):
root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/content/ <-- for game files, maps to /vol/content/ root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/aoc/ <-- for DLC files, maps to /vol/aoc/
Replace:
- [TITLEID] with the game's TitleID (e.g., SSBU: "0005000010145000").
- [MODPACK] with the modpack's name.
Example path for the EUR version of Super Smash Bros for Wii U:
root:/wiiu/sdcafiine/0005000010145000/SpecialChars/content/ root:/wiiu/sdcafiine/0005000010145000/SpecialChars/aoc/
To replace the file /vol/content/movie/intro.mp4:
root:/wiiu/sdcafiine/0005000010145000/SpecialChars/content/movie/intro.mp4
Managing multiple mod packs
SDCafiine supports multiple mods for a single game on the same SD card. Each modpack has its own subdirectory:
sd:/wiiu/sdcafiine/0005000010145000/ModPack1/content/ sd:/wiiu/sdcafiine/0005000010145000/ModPack2/content/
Hiding files via SDCafiine
If you want a game to stop using a certain file without getting rid of it permanently, you can hide it using SDCafiine. Instead of removing the file, you create an empty file with with the prefix .deleted_
. This tells SDCafiine to keep the file hidden from the game. For example, to "delete" /vol/content/assets/tree.bin
:
root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/content/assets/.deleted_tree.bin
Screenshots
Changelog
v0.1.3 2023/07/22
- Compile with latest wut, devkitPPC and wups version.
- Full Changelog: v0.1.2...v0.1.3.
v0.1.2 2022/10/11
- Fix /vol/aoc support #10 (requires ContentRedirectionModule v0.2.3 or higher).
- Full Changelog: v0.1.1...v0.1.2.
External links
- GitHub (Plugin) - https://github.com/wiiu-env/sdcafiine_plugin
- GitHub (HBL version) - https://github.com/Maschell/SDCafiine
- ForTheUsers - https://hb-app.store/wiiu/SDCafiine_WUPS